Originally posted by sanohar: beam stuff, bug or nerf ?Buggo
After today`s patch while holding beam, you have no dot damage!!!
Originally posted by sanohar: beam stuff, bug or nerf ?Buggo
After today`s patch while holding beam, you have no dot damage!!!
Originally posted by Deadeye Flint: On the legacy UI, creating a custom game, when trying to choose the map, game crashes. Using the new UI works fine.This was tested with external folk, either it was missed or a small change after caused the issue. Either way, a fix is in the works, thanks for the heads up.
Should there be a PTR or beta test to catch simple issues like this?
Originally posted by Jacket: Wait, does the stagger change mean we're back to the old stagger system?This is a return to how things worked prior to 4.6, with the exception that downed enemies shouldn't stand up if they were poked at
Originally posted by Wundsaltz: Has Fatshark released a changelog already?https://store.steampowered.com/news/app/552500/view/4687689963522003935
Originally posted by Wundsaltz: Has Fatshark released a changelog already?We'll be publishing those very shortly indeed.
Originally posted by recurvedshedua: I am in the IT industry too Fatshark, in recent years sitting on security scanners and doing remediations. Many vulnerabilities show up in unmaintained or outdated third party packages that get installed with other software. And often times we have to reach out to the vendor which is simply unaware or doesn't care about that information.I feel ye. This runtime is maintained by the OS in so much as it's a Microsoft runtime, akin to the C runtime libraries we also invoke installation of when the game is first run, or the redists are updated. Most users who keep their Win 10 OS up to date would have already had this runtime installed by proxy of having had OS updates. So it's not so much a third ... Read more
Originally posted by Wandering Flare: Can the whole Microsoft Edge launcher thing be responsible for it?You can check your task manager to be sure that the launcher isn't eating resources whilst playing. In our testing, it used no more than it did previously, across a variety of machines.